A Proposed Framework for Modernization of Education Using Virtual Reality
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Abstract
Education is arguably the most important aspect of our lives. Despite it being so important,
technology is yet to permeate fully into this field. In such a case, we deprive today‘s
generation of being able to learn more freely and also enjoying it. We can bridge this gap by
the use of Virtual Reality. Virtual Reality will be a key ingredient of our forthcoming future.
It will not only grow as an industry in itself, but also become a part of our daily life. It is an
artificially created environment which provides a way of experiencing things which may not
be possible otherwise. The environment may vary from historical places to surreal ones
which may be physics defying. In this research work we propose a framework which helps in
identifying the concepts which can utilise VR. We also point out the procedure for
development of education centric VR applications so that the identified topics can be
delivered effectively and in the process creating a learning experience like no other. The
feasibility of such a framework is tested at a preliminary stage with the development of
projectile motion simulations using various technologies. The created simulations are then
shown to a group of people for feedback. It was observed that the feedback was by and large
favourable with most being amazed at the power of VR and some being in the state of
dilemma. The ones in the state of dilemma were observed to be convinced by the technology
but only to be disheartened because of the price. This leads to conclusion that virtual reality
can be implemented for education and also be a success if provided at the right cost.
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